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自制软件:PSP上的N64模拟器 Daedalus PSP R5 放出

自制软件:PSP上的N64模拟器 Daedalus PSP R5 放出

I've just uploaded the R5 release to sourceforge. Here's the changelist:

+ 新的DynaRec 引擎, 性能急速提升
+ 新的前端界面 - ability to toggle a couple of options (more to come) + Save game first pass (eeprom4k, eeprom16k and mempak)
+ Various interpreting engine optimisations Use .png fileformat for background images, save ~380KB
+ 干掉了很多多余的代码, save ~250KB

By far the most substantial change was the addition of the new dynarec engine. As detailed in previous posts, this is still some way from completion but is already providing significant benefits (around a 2x increase in speed in many roms).

I've also added the groundwork for a new front end and implemented a first-pass of the savegame system. The savegame support isn't fully tested so I'm expecting a few teething problems - please post any bug reports on the sourceforge site (preferably!), the comments page or email me (check the readme.txt..)

I'm not too sure what I want to concentrate on next. It's been over a month since the last release and I think that it would be a good idea to knock out the next few releases in quick succession, to help me pick up some momentum that I've lost. If I aim to do this I'll probably concentrate on some nice (but quick) improvements such as various graphical fixes, savegame support and per-rom control configuration. Any suggestions welcome

本地下载:http://game.jun4rui.com/jup/data/DaedalusPSPR5_Official.rar
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