[^] Replaced all uses of sceCtrlReadBufferPositive with sceCtrlPeekBufferPositive.
[^] Various known value optimisations for the dynamic recompilation engine.
[^] Various texture cache optimisations and rendering optimisations.
[+] Implemented a new clipping method which is more efficient and gives better results.
[-] Removed 'tesselate large triangles' setting.
[+] Added option to reset emulator to the main menu.
[^] No longer use index buffers for rendering.
[^] Implement matrix multiplication using VFPU.
[^] Implement vertex transform and lighting code using VFPU.
[^] Implement clipping code using VFPU.
[^] Minor AddTri optimisations.
[^] Free background and font textures while emulator is running to free VRAM.
[!] Fixed bug in default controller config (c-down and dpad-down were broken)
本来昨天就出了,可惜本地网通的速度超慢,连都连不上作者主页,只好作罢等到今天早上速度快了才更新
新版无非又增强了一些新的特性和修复了BUG,但是速度有极大的提升,作者在主页上有个列表
SceneR4 fpsR5 fpsR7-beta fpsR8 fpsMario Head3688Mario Main Menu14253038Mario Peach Letter6-7111318Mario Flyby (under bridge)6101217Mario In Game5-691115Mario Kart Nintendo logo10232435Mario Kart Flag6111316Mario Kart Menu7111314Zelda Nintendo Logo2023?70Zelda Start Menu2-34?8Zelda Main Menu1013?40
R8版比起早先的R4版,速度大约有2~4倍的提升!可谓相当之惊人。
有兴趣的朋友可以去作者主页:
http://strmnnrmn.blogspot.com/
下载,另外作者在
SourceForge
(著名开源软件网站)也有项目主页了,有兴趣可以去看看